Salut tout le monde, donc voilà, je post un script title entièrement custom que j'ai fait il y a maintenant deux ans, je n'osais pas trop le poster. Je partage aussi mes anciennes ressources Naruto.
Installation : Remplacer le script Scene_Title par le script çi dessous puis placer les ressources dans le dossier Picture.
Voici les ressources :
Un autre petit script que j'avais fait que après :
Aperçu du script :
Voilà voilou !
PS : Soyez indulgent, c'est mon unique script et ze suis un noob en scripting :mrgreen:
Installation : Remplacer le script Scene_Title par le script çi dessous puis placer les ressources dans le dossier Picture.
- Code:
#==============================================================================
# Scene_Title_Custom by Skaazounet alias ODatha
# --------------Vive RM Grafff--------------------
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# Scene_Title
#--------------------------------------------------------------------------
def main
if $BTEST
battle_test
return
end
# Données
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$game_system = Game_System.new
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
# Commandes
s1 = "Nouvelle Partie"
s2 = "Charger"
s3 = "Quitter"
@command_window = Window_Command.new(192, [s1, s2,s3])
@command_window.back_opacity = 0
@command_window.x = 999
@command_window.y = 999
#Mise en place des images
@np = Sprite.new
@np.bitmap = RPG::Cache.picture("nouvelle partie")
@np.x = 230
@np.y = 240
@cp = Sprite.new
@cp.bitmap = RPG::Cache.picture("charger")
@cp.x = 230
@cp.y = 240
@qj = Sprite.new
@qj.bitmap = RPG::Cache.picture("quitter le jeu")
@qj.x = 230
@qj.y = 240
# @continue_enabled true, false
@continue_enabled = false
for i in 0..3
if FileTest.exist?("Sauvegarde#{i+1}.rxdata")
@continue_enabled = true
end
end
# continue
if @continue_enabled
@command_window.index = 1
else
@command_window.disable_item(1)
end
# BGM Son
$game_system.bgm_play($data_system.title_bgm)
# Fin BGS et ME Fin du son
Audio.me_stop
Audio.bgs_stop
# Transition 1
Graphics.transition
loop do
# update images
Graphics.update
Input.update
update
if $scene != self
break
end
end
# Transitions 2
Graphics.freeze
@command_window.dispose
@np.dispose
@cp.dispose
@qj.dispose
end
#--------------------------------------------------------------------------
# ● Update
#--------------------------------------------------------------------------
def update
@command_window.update
@np.update
@cp.update
@qj.update
update_command
if Input.trigger?(Input::C)
case @command_window.index
when 0
command_new_game
when 1
command_continue
when 2
command_shutdown
end
end
end
#--------------------------------------------------------------------------
# ● Commandes - Commencer
#--------------------------------------------------------------------------
def command_new_game
# Nouveau jeu
$game_system.se_play($data_system.decision_se)
# Fin BGM
Audio.bgm_stop
Graphics.frame_count = 0
# Données
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$game_map.autoplay
$game_map.update
# Début du jeu
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# ● Commandes - Charger
#--------------------------------------------------------------------------
def command_continue
# Continue
unless @continue_enabled
# SE
$game_system.se_play($data_system.buzzer_se)
return
end
# SE
$game_system.se_play($data_system.decision_se)
# Chargement
$scene = Scene_Load.new
end
#--------------------------------------------------------------------------
# ● Commandes - Quitter le jeu
#--------------------------------------------------------------------------
def command_shutdown
# Fin
$game_system.se_play($data_system.decision_se)
# BGM、BGS、ME
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
$scene = nil
end
#--------------------------------------------------------------------------
# Opacitéet autres
#--------------------------------------------------------------------------
def update_command
case @command_window.index
when 0
@np.opacity = 255
@cp.opacity = 0
@qj.opacity = 0
when 1
@np.opacity = 0
@cp.opacity = 255
@qj.opacity = 0
when 2
@np.opacity = 0
@cp.opacity = 0
@qj.opacity = 255
end
end
#--------------------------------------------------------------------------
# Fin
#--------------------------------------------------------------------------
def battle_test
# Test
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
Graphics.frame_count = 0
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_party.setup_battle_test_members
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
# SE
$game_system.se_play($data_system.battle_start_se)
# BGM
$game_system.bgm_play($game_system.battle_bgm)
# Combat
$scene = Scene_Battle.new
end
end
Voici les ressources :
- Spoiler:
Un autre petit script que j'avais fait que après :
- Spoiler:
- Spoiler:
- Si vous voulez utiliser ces ressources vous de remplacer ça :
- Code:
@np = Sprite.new
@np.bitmap = RPG::Cache.picture("nouvelle partie")
@np.x = 230
@np.y = 240
@cp = Sprite.new
@cp.bitmap = RPG::Cache.picture("charger")
@cp.x = 230
@cp.y = 240
@qj = Sprite.new
@qj.bitmap = RPG::Cache.picture("quitter le jeu")
@qj.x = 230
@qj.y = 240
- Code:
@np = Sprite.new
@np.bitmap = RPG::Cache.picture("nouvelle partie")
@np.x = 120
@np.y = 100
@cp = Sprite.new
@cp.bitmap = RPG::Cache.picture("charger")
@cp.x = 120
@cp.y = 100
@qj = Sprite.new
@qj.bitmap = RPG::Cache.picture("quitter le jeu")
@qj.x = 120
@qj.y = 100
Aperçu du script :
- Spoiler:
Voilà voilou !
PS : Soyez indulgent, c'est mon unique script et ze suis un noob en scripting :mrgreen: